Crea una testa a modo tuo
Controlli semplici per identità, espressione e posa.
Uno strumento di Nathan Dickson per creare teste e catturare il movimento facciale. Crea un personaggio e animarlo con la webcam in Blender.
Controlli semplici per identità, espressione e posa.
La cattura facciale in tempo reale muove occhi, bocca e testa.
Scultura, preset e animazione insieme in Blender.
Create head variations across different identities, proportions, shapes, and sizes. Mix and match until your character feels right.
Explore skin variations and give every head its own finish, warmth, and personality before you start animating.
Made for curious creators
GNM Head Editor turns Google's research model into something you can play with. Try a look, sculpt the regions you care about, then let your webcam add the spark of a real performance.
Built by Nathan Dickson
A playful Blender tool for building better faces and better performances.