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Blender plugin

Meet GNM Head Editor for Blender.

A friendly head creation and facial motion capture toolkit by Nathan Dickson. Shape a character, bring it to life with your webcam, and keep the whole creative loop inside Blender.

Free to download · Blender 4.2+
Face motion capture

Make a head your way

Explore easy-to-understand controls for identity, expression, pose, and the details that make a face feel like yours.

Animate from your webcam

Use real-time facial motion capture to drive eyes, mouth, and head movement. Record a performance now, polish it later.

Stay in the creative flow

A rigged head, useful presets, regional sculpting, and animation tools are ready together in one Blender workspace.

Find the face in your imagination

Create head variations across different identities, proportions, shapes, and sizes. Mix and match until your character feels right.

Choose the skin that completes it

Explore skin variations and give every head its own finish, warmth, and personality before you start animating.

Made for curious creators

From a blank viewport to a face with a point of view.

GNM Head Editor turns Google's research model into something you can play with. Try a look, sculpt the regions you care about, then let your webcam add the spark of a real performance.

  • Interactive head templates
  • A real editable bone rig
  • Presets and keyframe helpers
  • Optional skin materials

Built by Nathan Dickson

A playful Blender tool for building better faces and better performances.