Make a head your way
Explore easy-to-understand controls for identity, expression, pose, and the details that make a face feel like yours.
A friendly head creation and facial motion capture toolkit by Nathan Dickson. Shape a character, bring it to life with your webcam, and keep the whole creative loop inside Blender.
Explore easy-to-understand controls for identity, expression, pose, and the details that make a face feel like yours.
Use real-time facial motion capture to drive eyes, mouth, and head movement. Record a performance now, polish it later.
A rigged head, useful presets, regional sculpting, and animation tools are ready together in one Blender workspace.
Create head variations across different identities, proportions, shapes, and sizes. Mix and match until your character feels right.
Explore skin variations and give every head its own finish, warmth, and personality before you start animating.
Made for curious creators
GNM Head Editor turns Google's research model into something you can play with. Try a look, sculpt the regions you care about, then let your webcam add the spark of a real performance.
Built by Nathan Dickson
A playful Blender tool for building better faces and better performances.